Practical checklist

What to Send a Designer Before the First Meeting.

A useful brief gives everyone a shared starting point. It does not need every answer before the first conversation.

Published

Before you send it

Start with what you know.

A useful brief can contain unknowns. Mark what still needs a decision rather than filling gaps with guesses. That makes the first meeting more useful and gives the project a clear list of questions to resolve.

Keep the information close to the work: share the context, the people it is for and the material that already exists. The checklist below is a practical prompt, not a test to pass.

The checklist

Nine things worth bringing together.

  1. 01

    Objectives

    What needs to change, clarify or help someone decide? State the purpose in plain language before describing the output.

  2. 02

    Audience

    Who needs to understand or act on the work, and what do they already know?

  3. 03

    Deliverables

    List the pieces of work you expect, even if the list is still provisional.

  4. 04

    Required formats

    Name the places the work needs to appear, such as print, a presentation, a website or social channels.

  5. 05

    Existing assets

    Share brand guidelines, copy, images, logos, previous files and any material that must be retained.

  6. 06

    Examples

    Show references that clarify the direction, and explain what is useful about each one.

  7. 07

    Constraints

    Note fixed requirements, approvals, technical limits, legal considerations and anything the work must avoid.

  8. 08

    Decision-makers

    Identify who needs to review the work and who can make the final decision.

  9. 09

    Feedback

    Agree how feedback will be collected, combined and returned so the next decision is clear.

Next step

Turn the useful parts into a conversation.

If the work is centred on a design need, see how we approach graphic design. For a fuller project brief, the planner can help collect the details.